Virtual Education and Research Laboratory

Nuclear, Plasma and Radiological Engineering
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3D Virtual Reality in Nuclear Engineering        

 

Training in and around nuclear facilities is often a challenging task. Factors such as radiation levels as well as likelihood of hindering ongoing operations make it difficult to carry out training at actual sites. Traditional methods of repeating a task over and over again also cannot be realistically employed in many operating facilities. However, a good 3D view of, and some form of interactivity with, the actual system are often necessary for effective and efficient training.

 

More recently, new tools for training are becoming available that may allow effective training without being physically present in the facility. For example, game engines can be used to develop 3-D, virtual, interactive environments that can be embedded with features suitable for training and education. One such platform for the development and execution of training scenarios is the Unreal Engine. Efforts are underway at the University of Illinois, and at other institutions, to effectively utilize these tools for training and education. For example, a 3D, interactive model of the University of Illinois TRIGA facility has been created, and is being used for different purposes. The model is a fairly realistic representation of the TRIGA facility developed using Unreal Engine III. Unreal Engine III is part of a commercial PC game, Unreal Tournament III, which was released in 2007 by Epic Games.

 

 

 
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  Virtual Lab Models

 

The virtual models below are developed in Unity3D, and they can be played in most web browsers. (Firefox and IE are well tested.) You do need a patch for Unity3D application. If you do not already have the Unity3D patch, starting the applications below will first ask you to download and install the patch. After going through the patching process once, you will be ready to experience the models.

 

Please note that these are still beta versions, and "in-game" instructions on how to use these labs are still being improved.

 

In general, you can close the window by simply clicking on the x button to stop an application. You can use the mouse, the arrow keys, or w, a, s, and d keys to move around. e key is usually what you hit to make something happen (when you are close enough). For example, when you get close to the fire extinguisher in the Chem-lab model, hitting e will tell the game that you have found it.

 

Chemistry Lab

 

Radiation field in a Warehouse

 

Half life measurement lab

 

Attenuation coefficient measurement (shielding) lab

 

TRIGA reactor lab

 

 

 

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 Relevant Publications

 

Unreal III Based 3-D Virtual Models for Training at Nuclear Power Plants 

Zachary Kriz, Russell Prochaska, Cody Aaron Morrow, Cesar Vasquez, Hsingtzu Wu, Rizwan-uddin

Proceedings of the 1st International Nuclear and Renewable Energy Conference (INREC10), Amman, Jordan, March 21-24, 2010.

 

Game-Like Environments for Nuclear Engineering Education using GECK 

Carl Rytych, Lewis Conley, Hsingtzu Wu, Rizwan-uddin

Proceedings of the 1st International Nuclear and Renewable Energy Conference (INREC10), Amman, Jordan, March 21-24, 2010.

 

An Assessment of a Game-Like 3-D Model for Training at NPPs

Zachary Kriz,  Hsingtzu Wu, Cody Aaron Morrow, Carl Rytych, Lewis Conley, Russell Prochaska, Cesar Vasquez, Rizwan-uddin

Proceedings of 2010 ANS Annual Meeting, Sand Diego, CA, June 13-17, 2010.

 

3D Virtual Reality for Education, Training and Improved Human Performance in Nuclear Engineering

Chen Xi and Hsingtzu Wu, Arwa Joher, Leo Kirsch, Cheng Luo, Mohammed Khasawneh and Rizwan-uddin

Proc. ANS NPIC HMIT 2009 Topical Meeting - Nuclear Plant Instrumentation, Controls, and Human Machine Interface Technology, Knoxville, Tennessee, ANS, April 5-9, 2009. 

 

Live Webcast of a Nuclear Engineering Laboratory

Hsingtzu Wu and Rizwan-uddin

Proceedings of CONTE-2009 (Conf on Nuclear Training and Education), Jacksonville, Florida, 8-11 Feb, 2009.

 

Three-dimensional, virtual, game-like environments for education and training

Dixon, Joel; Markidis, Stefano; Luo, Cheng; Reynolds, Jared; Rizwan-uddin

Transactions of the American Nuclear Society, v 97, p 915-917, Transactions of the American Nuclear Society and the European Nuclear Society 2007 International Conference on Making the Renaissance Real, 2007.

 

Distance reactor laboratory and virtual tours

Edwards, Eric; Sweet, Adam; Blanchard, Michalle; Agasie, Robert; Jain, Prashant; Rizwan-Uddin

Transactions of the American Nuclear Society, v 94, p 33-35, Transactions of the American Nuclear Society 2006 Annual Meeting and Embedded Topical Meeting - Nuclear Fuels and Structural Materials for the Next Generation Nuclear Reactors, 2006.

 

Web-casting of nuclear reactor experiments

Jain, Prashant; Markidis, Stefano; Jones, Barclay G.; Rizwan-Uddin, Barclay G.; White, John R.; Bobek, Leo M.

Transactions of the American Nuclear Society, v 95, p 994-996, Transactions of the American Nuclear Society - 2006 Winter Meeting, 2006.

 

A virtual control room with an embedded, interactive nuclear reactor simulator

Markidis, Stefano; Rizwan-uddin

5th International Topical Meeting on Nuclear Plant Instrumentation Controls, and Human Machine Interface Technology (NPIC and HMIT 2006), v 2006, p 675-679.

 

Kyung-Doo Kim, Prashant K. Jain and Rizwan-Uddin

5th International Topical Meeting on Nuclear Plant Instrumentation Controls, and Human Machine Interface Technology (NPIC and HMIT 2006), v 2006, p 235-239.

 

Interactive Virtual Laboratory for Distance Education in Nuclear Engineering 

Prashant K. Jain, James F. Stubbins and Rizwan-Uddin

Proceedings of PHYSOR-2006 Topical Meeting in Vancouver, Canada, Sept 10-14, 2006.

 

Research and virtual reactor design at UIUC, invited

Griffith, John; Hu, Jianwei; Karancevic, Nick; Teruel, Federico E.; Yan, Yizhou; Stubbins, James; Rizwan-Uddin

Transactions of the American Nuclear Society, v 93, p 873-875, Transactions of the American Nuclear Society - 2005 Winter Meeting, 2005.

 

Real time, distance lab via labview and webcam

Gu, Yuxiang; Rizwan-Uddin

Transactions of the American Nuclear Society, v 92, p 789-790, Transactions of the American Nuclear Society - 2005 Annual Meeting, 2005.

 

INIE collaboration between UIUC and Purdue on virtual reactor development 

Andritsos, Dimitrios; Griffith, John; Karancevic, Nick; Jevremovic, Tatjana; Stubbins, James; Rizwan-uddin

Transactions of the American Nuclear Society, v 91, p 992-993, Transactions of the American Nuclear Society - 2004 Winter Meeting, 2004.

 

A virtual laboratory and control room

Karancevic, Nick; Stubbins, James; Rizwan-uddin 

Transactions of the American Nuclear Society, v 91, p 971-972, Transactions of the American Nuclear Society - 2004 Winter Meeting, 2004.

 

The Virtual Nuclear Laboratory

Karancevic, Nick; Rizwan-uddin

Fourth American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Controls and Human-Machine Interface Technologies (NPIC&HMIT 2004), Columbus, Ohio, September, 2004.

 

UIUC's Contribution to Big-10's INIE Project

Yuxiang Gu, Nick Karancevic, Koji Sugawara, Yizhou Yan, James Stubbins, and
Rizwan-uddin

PHYSOR 2004 -The Physics of Fuel Cycles and Advanced Nuclear Systems: Global Developments, Chicago, Illinois, April 25-29, 2004, on CD- ROM, American Nuclear Society, Lagrange Park, IL. (2004).

 

Virtual Reality: At the Service of GEN-IV, and V, and ….,

Rizwan-uddin; Karancevic, Nick; Tikves, Sukru

Proceedings of  International Congress on Advances in Nuclear Power Plants (ICAPP'03), Cordoba, Spain, 2003.

 

A Review of Year One INIE Activities of the Consortium of Big-10 URTRs

J. Brenizer, C.F. Sears, K. Ünlü, L. H. Tsoukalas, T. Jevremovic, J. Stubbins, R. Uddin, R.Agasie and M.Corradini

Transactions of the American Nuclear Society, v 89, p 858, 2003.

Web- and System-code Based, Interactive, Nuclear Power Plant Simulators